Thursday 18th June
Read your book / Wild Robot audio book
Spelling List 20
Play Sumdog or Hit The Button for times tables practice
Maths / Coding
Use the PDF below to sort out how to get the robot to the charging point.
he objective of the game is to move the mouse through the path without missing any treats on its way.
A deck of cards
A toy Mouse
A few toy yummy treats
How to play
One child acts as the Computer (who moves the mouse by listening to the programmer’s instructions ). The other child acts as the Programmer (who gives the commands). The Programmer gives verbal instructions like 'Move Forward' (state how many card spaces), 'Move Backward' (state how many card spaces), and 'Turn Right' or 'Turn Left' to guide the computer/mouse throughout the path, without missing any of the yummy treats.
The challenge level of the game can be increased by creating a more complex maze and putting obstacles in pathways that the mouse has to escape from or manoeuver around.